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A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). A character gains a bonus to Evasion equal to 1/2 of his Agility. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. For example, a. Player characters' stats increase based on their performance in battle. The player starts at level 1 with 256 points, and they need to make it up to a certain number of points by using that spell or weapon. Stat growth mechanics The four stats that can be increased permanently in FF9 are Speed (Spd), Strength (Str), Magic (Mag), and Spirit (Spr). In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. Since Mimes are hard to level as, using Knights or Dragoons instead is common. Final Fantasy IX-0: Alexander Edition (also known as Final Fantasy IX Type-0) is a non-profit fan-made game for Final Fantasy IX PC release developed by Team Zodiac. A character gains a bonus to HP equal to Vitality/4. These are the stats featured in each of the classes' pages. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). While all jobs will grow all stats, some jobs grow certain stats faster and slower. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. Upon gaining specific levels, a character will always gain a specific stat. After level 70, the additions to the player's Max HP diminish. Bards have the worst stat growths in the game, being dead last in all categories except MP growth (where they are second-to-last). 6. A character gains a bonus to Defense equal to 1/2 of his Vitality. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. Unarmed awards 11 points per use, while Fire awards 3 points. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. Stat growth refers to the permanent improvement of the stats of the player characters. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. Stats max out at 255. Stat growth refers to the permanent improvement of the stats of the player characters. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. Spirit affects magic defense. The Materia can then be equipped to Zack. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Each character gets stat boosts by leveling up. The full table is listed here.[1]. Only exception is that the Monk gets worse after class change. The Defense stat reduces the amount of damage received from a physical attack. Every level, these bonuses go up by a rate that's worked out from your current stat increases. For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. It also determines how long status effects remain and how quickly the Trance gauge fills. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. Have a high Evasion-% (via light armor, shields, weapons, Agility). A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. In The Zodiac Age versions the player can choose two boards for each character. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. One note from the wiki:. The Magic Evade stat determines the ability to dodge status magic. Party members have their own Magic Stones, which allow them to equip support abilities. The Marcus/Eiko stat bug is a bug which occurs when leveling Marcus in Final Fantasy IX causing some of Marcus's stat growth to be added to Eiko 's without affecting her level, enabling her to obtain much higher stats. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. So, the real cap is 99 + equipment bonuses. There is no equipment that gives MStBonus. This does not stack with the guaranteed stat bonuses from above. Most status magic also has its hit rate influenced by the magic stat: A party member's Magic is determined as follows: in which Magic Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Magic, then 3 will be added to the Magic Bonus on level up) and automatically by 3 each level.[1]. Each job has a specific stat growth. For those interested in maximizing stats, it's recommended to keep the party's level as low as possible, and then start to level up with stat-boosting equipment at the end of the game. Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. Gelnika is notable as a location where every monster can be morphed into a Source. 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